I had a fun to program idea for a 7DRL but because of a busier than usual week at work I couldn’t quite find the time to put something together. Maybe next year.
There were quite a few good 7DRLs released this year! Here’s a few of my favorites:
The Adventurer’s Guild by Nolithius ![]()
You start with a party of four adventurers – each with their own unique skill. For each monster you kill you gain a certain amount of money based on their difficulty. At midnight you have to pay your party members – and if you can’t pay them, they take off, refusing to follow on. Make enough money though and they come back. I probably played this 7DRL the most and found it to be a lot of fun.
I seemed to lose Rayn, the javelin thrower, early in the game each time :(
I really liked that each party member has a special power (except Oslo, who is just extra tough). Here I’m using Kohn’s special ability to heal.
It’d be cool if he kept working on this a bit more, with extra abilities, the ability to revive or somehow acquire new adventurers, different items, no more deadends, etc. Overall, this is an extremely impressive 7DRL.
Sword in Hand: 7DRL by Jeff Hait
This is another very well put together 7DRL. Amazing what some people can do with only 7 days of work! In Sword in Hand, you wield the great “Freyblade” in an attempt to take over an opposing kingdom. There is a full ASCII castle that looks pretty nice to greet when you start the game and NPCs even have a bit of dialogue.
If you approach the throne you get a neat map of your territory vs. enemy territory and an option for a few quests.
You get several special attacks you can use that drain blood from the sword along the left hand side of the screen.
In a dungeon!
The only thing I had a hard time with in this one was figuring out how much HP my character had left. I’m not sure if it’s tied to the blood your sword has left or not. Maybe I just missed it completely. Otherwise, this is a great 7DRL.
Drakefire Chasm by Tanthie
You start the game as a simple wyrm and upon character creation you get to choose your first type of breath based attack.
You immediately enter a dungeon full of various enemies – bears, goblins, etc. I found that my initial melee attacks were pretty weak but my breath attack worked like a champ. It has a bit of a cool down period but can really help against tougher enemies.
I liked that you can eat the corpse of the enemies your wyrm has killed to regain a bit of health.
After you beat a level you get to level up. I really liked this concept and it fit really well with the ending goal becoming “the ultimate dragon”. I found this game to be kinda tough – especially the rock throwing monsters! I got fireball on my second level and was able to show them a thing or two after that though.
Give this one a shot for sure. Another impressive 7DRL!
Escape From The Vault by Max Breedon and Rusty.
The tileset in this is quite impressive. You can choose from a variety of classes and races to add a bit of a mix.
I hope to see some more work put in to this one, not that it’s already got a great start.
Nightfall by Numeron
Nightfall, first off, boasts a pretty impressive tileset. The premise of this one is that you have crash landed and nightfall is coming. You get a variety of items to help you out though!
The game has a bit of dialog here and there. And an intro!
The landscape changes to a cave theme shortly after your crash landing. Pretty sure I saw some trees from Zelda: Link to the Past before this :)
I made it quite a ways until the darkness got me. After that it was all over.
What’s impressive about this 7DRL is the amount of useful items it gives to the player. Another very impressive 7DRL!
Mujahid by Pat
Mujahid has a pretty cool concept in which you can only see in the direction you are facing. The enemies can only see in the direction they are facing as well though. I made the mistake of immediately attacking a knight my first game and died rather horribly in just a few hits before I reread the helpfile! This game is all about stealth and sneaking up on opponents, and it works great. You can throw off your opponents by throwing rocks and such to distract them, sneak up behind them, or avoid them completely by dodging their line of sight. You can also try and lose them in the “dungeon”!
I liked this one quite a bit as well. I especially liked the “stealth” concept.
Peeks and Pokes has a rather comprehensive list of the status of all 7DRLs. Check 7DRL.org for some dev blogs and other writeups.
































